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OSE18110505
Spectacular and exciting game of strategy and conquest. Enjoy this edition of the Risk, in a very special edition in the epic series Vikings.
Controls the enclaves nordic more important to consolidate the power for your home in this special version, very easy to learn the classic strategy game, Risk. A version that is a variant of the Risk Classic with all the theme of the shoutto the series Vikings. In total the game has 5 Armies, carrying Case, Cards of the Territory, Letters of End of the Game, and 5 dice. In addition, it is the version translated into Spanish.
No longer have an excuse to spend time with family and friends and at the same time be in contact with one of your favorite series: Vikings.
0 Item Items
Spectacular and exciting game of strategy and conquest. Enjoy this edition of the Risk, in a very special edition in the epic series Vikings.
Controls the enclaves nordic more important to consolidate the power for your home in this special version, very easy to learn the classic strategy game, Risk. A version that is a variant of the Risk Classic with all the theme of the shoutto the series Vikings. In total the game has 5 Armies, carrying Case, Cards of the Territory, Letters of End of the Game, and 5 dice. In addition, it is the version translated into Spanish.
No longer have an excuse to spend time with family and friends and at the same time be in contact with one of your favorite series: Vikings.
0 Item Items
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Product type | Games, Toys and Puzzles |
Contents: Gameboard map to the West, 5 Armies, carrying Case, Cards of the Territory, Letters of End of the Game, and 5 dice. Rules.
In this board game the player's turn is divided into four phases: reinforcement, invasion, maneuver and theft of cards, in the same order of performance.
At the beginning of the player's turn, depending on the number of territories and castles, which it controls, will receive a number of troops determined by the number of territories controlled. If, in addition, you control all the territories of a same region you will also receive additional bonuses. You can also redeem groups of three cards in distinct combinations to get specific troops. Lastly, we deployed all the reinforcements in territories of their own.
The second phase is the invasion. The active player selects a territory adjacent to another vacuum or another player and if you want to attack, you must choose the number of armies involved in the battle, expecting that you should always leave at least one army in his territory as a garnish. For each army participating in the battle will be launch a black die to attack for a maximum of three dice and the defender will throw a red dice of defense by each army in its box, up to a maximum of two. The dice of higher result of the two combatants are compared, if the attacker has a greater result the defender loses an army, and if on the contrary it is obtained a result equal to or lower than the defender to be the attacker who lost a drive, and so it follows by comparing the dice until you are not. Then select another territory and continue the same procedure until the active player decides they do not want to invade more.
Once the invasion is appropriate to the maneuvers of armies. This action allows a certain number of armies to move from one's own territory to another own provided that they are connected by other territories under our control and always bearing in mind that it should be at least one unit per territory controlled.
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